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Star Wars Jedi: Survivor - Elevator

This Elevator was one of the last things I worked on for the game. It was quite a difficult challenge, jumping from props and smaller assets to a quasi-environment, but once I got the hang of it, it was a lot of fun to work on. I learned a lot about how to properly use trim sheets on large-scale assets and just generally how to assemble a final product from shared textures, assets, and materials within UE4. Huge shoutout to Tim Wallace for providing many of the trims and textures and Matt Cook for lighting.