These are a few of the various props I worked on for the game. The handcuffs were my first asset on this project and can be seen in the beginning of the game on Cal. The Holoprojector can be seen sitting near the workbench inside the Mantis, my second asset on the project. The Koboh Grinder came much later, and was more of a touch up of the high poly model originally done by Tim Wallace, as well as the low poly and texturing to be seen in the final game.